Saturday, April 30, 2011

Notes 01

For every new project (not scene!!!)
  • File -> Project -> Set
  • Then browse to the project folder and click Set
  • File -> Project -> Edit Current
  • Press Ok
Orthographic vs. Perspective
Orthographic is kind of the 2d view, since it lacks any depth, and parallel lines does not meet. However, in perspective, it is in 3d view, and it looks just like how we view our world with our eyes everyday. Parallel lines will eventually meet in perspective, thus it is also known as the "distorted" view.

Four views
Either press the four square button on the left side of the toolbar, or press and release the 'Space' key. There will be four viewports. The three viewports at the top left, bottom left, and bottom right are orthographic and are mainly the top view, front view, and side view respectively.

NURBS vs. Polygons
NURBS smooth things mathematically, just like 2d vector graphics. Polygons are like pixels in 2d bitmap graphics. Most of us uses polygons because they are the most easiest thing to be drawn by the graphics card, and is widely used by most game engines.

Turn off interactive creation
  • Create -> Polygon Primitives -> Uncheck 'Interactive Creation'
To avoid having to draw out the primitives manually. Instead we just use the manipulation tools or use the channel box to do the adjustments.

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