(click pictures to see the enlarged version)
Some parts of the shape of the clock was a bit off if you compare the original real-world clock with the one I did in Maya. The circular shape for the LED screen was a bit too big. The back side of the clock is actually slanted, but my model in Maya looks pretty straight. The clock in the real world was also slightly fatter in depth and looks less round than in Maya. The model is okay otherwise, and in fact I liked how it turned out.
For the texturing, I am glad that most of the things went out fine. However, the text and the numbers on the LED screen was a bit slanted, which I had tried to fix it by trying to rotate the uv-map but it still looks slightly slanted (the original uv-map was worse, the numbers were extremely off without rotating the uv-map).
(click picture to see the enlarged version)
Also, for the sliders part, I felt that I should not use bump mapping for the spaces that the slider can move on, and doing a Boolean difference would be a possible alternative instead. This took some time to make it look right because the positions of the sliders were not indicated on the snapshot of the exported uv-map, so it take some time to draw the "pushed in" space for the slider and even then the space doesn't look straight enough.
(click picture to see the enlarged version)
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