Friday, May 20, 2011

Assignment 1: Design

Now it is time to do some sketching for my clock model! I have posted not only my own sketches, but also the original images of the clock. Check it out.

Note: Click on the pictures to see the enlarged version.

The Clock Itself
The clock outline shape looks complex, but it can actually be attained by using a sub-division cuboid and moving the vertices around to get our final outline shape. Other details of the clock, such as the screen showing the time, can simply be obtained by using boolean differences. The Bevel tool and Smooth tool will also be used to smooth out any edges and the object in general, since the clock looks rather round in appearance.


Originally, I decided not to do the left view of the clock, simply because most of the details of the left view are already represented in other views, and it was kind of hard to draw out the clock on the left view. Eventually, I feel that it is important to have all the views anyway (who knows I might need it in the future), so I drew it out in the end.


Looks kind of ugly compared to other views though, but I tried my best and this was the best attempt at it.

Sub-components
The slider was pretty easy to draw out. It is just basically an oval-shaped cylinder with two spheres on the top of the slider.

For the snooze/light button, since this face is pretty much weirdly shaped, I might end up using the Create Polygon tool to create it in Maya instead.

Finally, the hr/min button is just a capsule split into two, so that's pretty easy to create in Maya too.

For these sub-components, they will be separate objects with the clock. Of course, they will still be parented to the clock, but these objects themselves should be able to be moved in/out/up/down without having the whole clock move with it, thus the reason for separating them with the clock.


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