(click picture to see the enlarged version)
Above is the vase that looks somewhat similar to the one shown on the lab sheet. For the image below, I tried creating my own version of the vase, and it failed terribly...
(click picture to see the enlarged version)
Process
The steps are similar to the one for creating the bucket's surfaces. The curve profile for the vases were drawn, and then, I used the Revolve function to create the vases.
(click picture to see the enlarged version)
Reflection
Yet another interesting way of using the Revolve function on a curve to create a model!
However, because I didn't use an actual image as a guide for my profile, I didn't get it right straight away after drawing the curve out. I have to use the "Edit Point" and the "Curve Point" features, that can be found in the context menu by right clicking, in order to move some of the points for my curve, and also to add more points to make it look smooth. (I didn't add more points for my interior of the vase, because it is unlikely that someone will look at the interior of the vase, so there isn't a need for so much polygons to be wasted there.)
Therefore, from this exercise, I learnt that it is better to have at least an image for a guide so that I won't end up having to make too much modifications!
EDIT: Okay, so I decided... since this isn't going to be used in applications like games... why not try and use the Smooth function to make it looks even smoother? So the result is... the ultimate frame-rate killer:
(click picture to see the enlarged version)
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