- Hold 'X' key to snap to grid.
- Hold 'V' key to snap to vertices.
Useful Mesh Tools
- Edit Mesh -> Merge (merge the vertices together so it becomes only one vertex)
- Mesh -> Create Polygon Tool (place vertices to create a polygon)
- Edit Mesh -> Split Polygon Tool (cut a face into one or more division)
- Edit Mesh -> Insert Edge Loop Tool (cut multiple faces of an object in a loop into one or more divisions)
Extrusion Trick
- To use curve as a path for extrusion, open the Extrude options (Extrude []).
- Tick the check-box 'Use selected curve for extrusion'.
- Taper: close up the end. 0 - closed up, 1 - no close up/taper.
Using Lambert to Colour our Models
- RMB -> Assign New Material -> Lambert
- Open up attribute editor (use the button at the top right of the Maya window)
- Under lambert1 (or lambertX, where X is a number), there is an attribute call 'colour'. Press the colour box beside the attribute name to change colour.
- Alternatively, press the black-and-white checker box, and choose 'File', in order to select a file for texturing.
Polygons in Generals
- Either use triangles or quads. Don't use polygons that have more than 4 sides, some functions screw up the model in Maya with such polygons.
No comments:
Post a Comment