Saturday, May 14, 2011

Notes 03

When moving stuff...
  • Hold 'X' key to snap to grid.
  • Hold 'V' key to snap to vertices.
Useful Mesh Tools
  • Edit Mesh -> Merge (merge the vertices together so it becomes only one vertex)
  • Mesh -> Create Polygon Tool (place vertices to create a polygon)
  • Edit Mesh -> Split Polygon Tool (cut a face into one or more division)
  • Edit Mesh -> Insert Edge Loop Tool (cut multiple faces of an object in a loop into one or more divisions)
Extrusion Trick
  • To use curve as a path for extrusion, open the Extrude options (Extrude []).
  • Tick the check-box 'Use selected curve for extrusion'.
  • Taper: close up the end. 0 - closed up, 1 - no close up/taper.
Using Lambert to Colour our Models
  • RMB -> Assign New Material -> Lambert
  • Open up attribute editor (use the button at the top right of the Maya window)
  • Under lambert1 (or lambertX, where X is a number), there is an attribute call 'colour'. Press the colour box beside the attribute name to change colour.
  • Alternatively, press the black-and-white checker box, and choose 'File', in order to select a file for texturing.
Polygons in Generals
  • Either use triangles or quads. Don't use polygons that have more than 4 sides, some functions screw up the model in Maya with such polygons.

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