Wednesday, May 25, 2011

Notes 04

Cleaning Up the Objects - Doing It Manually
Method 01: Boolean a Sphere and a Cylinder

Problems:
- Might end up generating more unnecessary vertices, edges, and even polygons.
- Boolean might not get us the desired result especially if the model is too complex.
- Upon zooming in, we can actually see that the sphere does not flow smoothly down to the cylinder.

Solution: Method 02: Doing the Combination Manually.
- Allow us to reduce the possibility of having extra vertices, edges and polygons, by doing the combining ourselves - more in control.
- Get the desired result.

Steps:
1. Create the sphere and the cylinder as usual.
2. Remove the bottom faces (portion) of the sphere. Also remove the top faces of the cylinder, since we are not going to see the top faces after combining the object (saves polygon!)



3. Move the sphere close to the connecting points.
4. Go to Mesh -> Combine so that we can manipulate the two objects together with the same mode (e.g. Vertex mode)
4. Go to Vertex mode and connect the two pairing vertices, by using the Edit Mesh -> Merge to Center tool.

Before
After

Reading the Poly Count GUI

Left: Total in the entire scene.
Middle: Total in the object that was partially/totally selected
Right: Total in the selection itself.

Repeating the Same Operation Again
'g' Key - Repeat Last Command

2 comments:

  1. You've got the main points all down. Try practicing combining different shapes together. Good notes!

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  2. You could also just cut the sphere in half, and then extrude the edges down to create the cylinder part ... there are lots of ways to do things in Maya! Keep up the good work :)

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